Kad áärv-ärtank (/ə˞ˈæ̝rv/ /ɑrˈtank/ [powerful] [winter]) is a subtropical Large City located in the Mïpirudnoplu Principality of the Tano.
The name Kad áärv-ärtank is derived from the Goblin language, as Kad áärv-ärtank was founded by Laiciel, who was culturaly Gnoll.
Climate
Kad áärv-ärtank has a yearly average temperature of 9°C (48°F), with its average temperature during the summer being a cold 3°C (37°F) and its average temperature during the winter being a cool 16°C (60°F). Kad áärv-ärtank receives an average of 215 cm/y (84 in/y) of precipitation, most of which comes in the form of snow during the pleasantly short winter months. Kad áärv-ärtank covers an area of nearly 199 km2 (79 mi2), and an average elevation of 2214 m (7263 ft) above sea level.
Overview
Kad áärv-ärtank was founded durring the late 12th century in spring of the year 1073, by Laiciel. The establishment of Kad áärv-ärtank was only bairly constructed. The sheer number of problems with its founding were enough to make several of the backers funding Kad áärv-ärtank's construction back out of the project. Laiciel pushed on reguardles, and Kad áärv-ärtank was finished, but starts off as a terible place to live.
Kad áärv-ärtank was built using the conventions of Gnoll durring the late 12th century. Naturaly, all settlmentss have their own look to them, and Kad áärv-ärtank is no diffrent. The city's buildings feature waddle and daub construction with good timber frames and a stone foundation protected by thatched or shingled rooves. Most buildings with second floors are built in such a way as to overhang into the streets on the upper floors for more space, as building size seems to be the primary indicator of wealth within the community. Most buildings are not decorated with any integral features, but instead use ivy, flowers, and other natural elements in planters of on trellices to breathe life into the structure they grow upon.
Kad áärv-ärtank is buildings are arranged arrounded highly ordered system of premissive cobblestone streets which form octogonal paterns, allowing the incides of the octagons to be common grounds for the buildings on the edges, be it for parkland, yardspace, plazas, or markets. The city posesses a fortified albit thin wall of querried stone. This wall posesses most of the features of a castle wall, though it is constructed from cheeper inferior stone. It would pose a minor chalange for an attacking army, though it's clear the wall's true purpose is to crush the hopes of bandits and marauders. The city's failry decent fortifications are visibly old, but also obviously well maintained. Its likly the local malishia or garrison are tasked with routine mantance of the city's defences.
A look around Kad áärv-ärtank has something terribly wrong with it. It’s impossible to put one’s finger on, but something is horribly wrong. Maybe it’s the way fog blankets the ground, but only in the connors of places. Maybe it’s the vermin scuttling between shadows in the corner of your eyes. Perhaps it’s the overcast sky which seemed to creep out of nowhere, or the distant howling of wolves. Everything is just a little too worn down, a little too dirty, or both. No one makes eye contact. Kids play quietly, but happily. Occasionally a passerby glances at you out of the corner of their eye, staring just long enough for it to be uncomfortable. People seem to be allowed to do as they please with little harmoney to anything. It feels less like a city, and more like a spot people just happened to place their homes. Regardless, you do not feel it would be wise to remain in Kad áärv-ärtank long.
Civic Infrastructure
Kad áärv-ärtank possesses a city-wide Aethary Link which provides Aethary access anywhere within its metropolitan. This allows citizens who can afford the relevant devices access in their places of work, and rarely homes.
Kad áärv-ärtank has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.
Kad áärv-ärtank has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Kad áärv-ärtank. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Kad áärv-ärtank's parks.
Kad áärv-ärtank has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Kad áärv-ärtank.
Kad áärv-ärtank has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.
Kad áärv-ärtank has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.
Kad áärv-ärtank has a Guild of Nurses, which is tasked with caring for the elderly and infirm in accordance with local ordinances, religious values, and customs.
Kad áärv-ärtank has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.
Kad áärv-ärtank has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.
Kad áärv-ärtank has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.
Kad áärv-ärtank has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Kad áärv-ärtank's public wards, blessings, and other arcane systems.
Kad áärv-ärtank has an Millitary Academy which trains military officers and specilists.
Kad áärv-ärtank possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the Large City. Kad áärv-ärtank's grid is powered by a boiler and turbine based power plant.
Kad áärv-ärtank possesses an older civil lighting system consisting of street lamps. In spite of the Galvanic Grid, these lights continue to use their old fule sources to provide nighttime illumination to all city streets.
Kad áärv-ärtank has a first rate hospital which caters to anyone in need of long term medical care.
Kad áärv-ärtank has a library, which keeps a large collection of books, scrolls, and archives all manner of physical items. While not open to the public, the librarians and scholars employed by the library will assist anyone with their research needs, and wealthy individuals can purchase membership to access the library's materials themselves. In spite of being generally closed to the public, the library has a room with several Aether Linked devices available to the public during business hours.
Kad áärv-ärtank has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Kad áärv-ärtank's natural decorations nor waterways.
Kad áärv-ärtank has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.
Kad áärv-ärtank has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.
Kad áärv-ärtank has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.
Kad áärv-ärtank is home to a University which provides higher education in a variety of fields, and also serves as a research institute for those same fields.
Cultural Notes
Kad áärv-ärtank's town hall was built using a different architectural style from the rest of the town. The style used is characterized by towering round arches, massive stone and brickwork, small windows, thick walls, and a propensity for housing art and sculpture depicting mythological scenes. The building's general shape would be a clever and ascetic combination of geometric shapes, which would be blended together by joining elements. The style's decorative features were largely internal rather than external and incorporated semicircular arches for windows, doors, and arcades; barrel or groin vaults to support the roof of the nave; massive piers and walls, with few windows, to contain the outward thrust of the vaults; side aisles with galleries above them..
In Kad áärv-ärtank snow is warm to the touch and does not melt within city limits. Also it only happens during summer.
The Mercane near Kad áärv-ärtank are known to be more aggressive than normal.
Kad áärv-ärtank's citizens partake in a curious ritual relating to their local kami. It takes place in winter and involves long periods of drunkenness to channel Invocation energies of tier 2 via chanting.
Economy
The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.
Agriculture
Dairy Farmers: 89
Farmers: 133
Farm Laborer: 234
Hunters: 167
Milk Maids: 117
Ranchers: 61
Ranch Hands: 118
Shepherds: 123
Farmland: 189706 m2
Cattle and Similar Creatures: 11710
Poultry: 140523
Swine: 9368
Sheep: 468
Goats: 93
Horses, Mounts, and Beasts of Burden: 4684
Craftsmen
Arms and Toolmakers: 90
Blacksmiths: 106
Bookbinders: 61
Buckle-makers: 62
Cabinetmakers: 106
Candlemakers: 133
Carpenters: 158
Clothmakers: 130
Coach and Harness Makers: 53
Coopers: 114
Copper, Brass, Tin, Zinc, and Lead Workers: 66
Copyists: 42
Cutlers: 39
Fabricworkers: 104
Farrier: 302
Furriers: 30
Glassworkers: 151
Gunsmiths: 98
Harness-Makers: 45
Hatters: 92
Hosiery Workers: 33
Jewelers: 53
Leatherwrights: 106
Locksmiths: 47
Matchstick makers: 70
Musical Instrument Makers: 65
Painters, Structures and Fixtures: 57
Paper Workers: 65
Plasterers: 64
Pursemakers: 78
Roofers: 48
Ropemakers: 48
Rugmakers: 44
Saddlers: 79
Scabbardmakers: 107
Scalemakers: 49
Scientific, Surgical, and Optical Instrument Makers: 30
Sculptors, Structures and Fixtures: 45
Shoemakers: 46
Soap and Tallow Workers: 183
Tailors: 267
Tanners: 58
Upholsterers: 65
Watchmakers: 65
Weavers: 146
Whitesmiths: 37
Merchants
Adventuring Goods Retellers: 33
Arcana Sellers: 32
Beer-Sellers: 66
Booksellers: 70
Butchers: 123
Chandlers: 130
Chicken Butchers: 131
Entrepreneurs: 48
Fine Clothiers: 123
Fishmongers: 120
Florists: 28
Potion Sellers: 80
Resellers: 203
Spice Merchants: 64
Wine-sellers: 97
Wheelwright: 73
Woodsellers: 44
Service workers
Bakers: 275
Barbers: 208
Coachmen: 67
Cooks: 246
Doctors: 100
Gamekeepers: 73
Grooms: 41
Hairdressers: 167
Healers: 131
Housekeepers: 146
Housemaids: 246
House Stewards: 141
Inns: 44
Laundry maids: 86
Maidservants: 156
Nursery Maids: 85
Pastrycooks: 156
Restaurateur: 195
Tavern Keepers: 195
Specialized Laborer
Ashworkers: 66
Bleachers: 42
Chemical Workers: 26
Coal Heavers: 86
In-Town Couriers: 99
Long Haul Couriers: 104
Dockyard Workers: 97
Gas Workers: 22
Hay Merchants: 38
Leech Collectors: 112
Millers: 108
Miners: 104
Oilmen and Polishers: 72
Postmen: 101
Pure Finder: 64
Skinners: 126
Sugar Refiners: 27
Tosher: 73
Warehousemen: 173
Watercarriers: 98
Watermen, Bargemen, etc.: 151
Skilled Laborers
Accountants: 58
Alchemist: 69
Clerk: 90
Dentists: 48
Educators: 128
Engineers: 69
Gardeners: 47
Mages: 35
Plumbers: 50
Pharmacist: 54
Professors: 20
Scientists: 34
Wizards: 20
Civil Servants
Adventurers: 43
Bankers: 62
Civil Clerks: 108
Civic Iudex: 53
Consultants: 30
Exorcist: 111
Fixers: 53
Kami Clerk: 90
Landlords: 92
Lawyers: 56
Legend Keepers: 85
Militia Officers: 425
Monks, Monastic: 151
Monks, Civic: 167
Historian, Oral: 104
Historian, Textual: 55
Policemen, Sheriffs, etc.: 111
Priests: 195
Rangers: 66
Rat Catchers: 68
Scholars: 73
Spiritualist: 88
Slayers: 26
Storytellers: 183
Military Officers: 167
Cottage Industries
Brewers: 126
Comfort Services: 180
Enchanters: 54
Herbalists: 50
Jaminators: 151
Needleworkers: 173
Potters: 74
Preserve Makers: 133
Quilters: 70
Seamsters: 234
Spinners: 137
Tinker: 53
Weaver: 114
Artists
Actors: 52
Architects: 18
Bards: 74
Costumers: 28
Dancers: 53
Drafters: 30
Engravers: 37
Fine Furniture Carpenters: 22
Glaziers: 49
Inlayers: 47
Musicians: 133
Painters, Art: 24
Playwrights: 48
Sculptors, Art: 40
Wood Carvers: 156
Writers: 156
Produce Industries
Butter Churners: 151
Canners: 126
Cheesmakers: 187
Ice Merchants: 20
Millers: 91
Picklers: 79
Smokers: 59
Stockmakers: 50
Tobacconists: 69
Tallowmakers: 106
17740 of Kad áärv-ärtank's population work within a Foundational Occupation.
953 work in Agriculture
3937 work as Craftsmen
1465 work as Merchants
2758 work as Service Workers
1789 work as General Laborers
722 work as Skilled Laborers
2662 work as Civil Servants
1549 work in Cottage Industries
967 work as Artists
938 work in Produce Industries
26291 of Kad áärv-ärtank's population do not work in a formal occupation, but do contribute to the local economy. 2810 (6%) are noncontributers.
Points of Interest
Kad áärv-ärtank is cursed with recurrent spells of some troublesome disease. The affliction isn’t so fatal as to make living there impossible, but it adds suffering and expense to local lives. The plague might be the product of an ancient curse, the results of long lost toxic remains, or an unavoidable byproduct of whatever industry or purpose justifies the city. It’s probably not overly contagious, but visitors may be in some peril all the same.
The roads leading into Kad áärv-ärtank possess a great number of switchbacks. While designed for defense, they mostly wind up pissing everyone trying to take goods to town right the hell off.
POI
History
In time immemorial, reportedly some time during the late 2nd century the Kami ended a famine plaguing Kad áärv-ärtank. One of Kad áärv-ärtank's local festivals commemorates this miracle.